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INTERACTIVE MEDIA, GAMES, VR & AR

Interactive media, beyond creating aesthetic experiences, serve as tools for constructing meaning by layering multiple conceptual dimensions. For me, creating narratives through the interplay of technology, user engagement, and spatial design is a fundamental part of my artistic process. Some examples of projects I have contributed to in this area include the AR experience Kii Riki + Bare Hako. The Seed Mothers (2024); video games developed for cultural and educational purposes, such as the interactive museum MUVO (2019); and artistic exhibitions like Atmosphere of Rivers (2025), which use data visualization and interactivity to address pressing environmental issues.

IMMERSIVE MEDIA & PERFORMATIVE PRACTICES

I have had the privilege of working with various transdisciplinary teams in the performing and scenic arts. For me, using techniques such as videomapping and data visualization to transform space is a powerful artistic tool that encourages audiences to reflect and reinterpret concepts through art. Among the most notable projects I have contributed to are Electrópolis (2011), the opera The Last Day of Francisco Pizarro (2017), Develaciones: A Song to the Four Winds (2022), and COP 16 (2024).

COMPUTER GRAPHICS & MEDIA ARTS

Since 2010, I have worked on narrative-driven experiences across diverse fields, including culture, business, and entertainment. My work places strong emphasis on CGI technologies, 3D animation, and real-time visualization. For me, technology is not an end in itself, but a means of communication—a tool to convey ideas and forge meaningful connections with audiences.

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